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Projects

This is a list of several of the more major projects that I've worked on over the past few years.

For more minor projects that don't deserve their own full page (though, admittedly, a majority of the below don't either), check here.

Name Description Lang. Start Date
Rogue Adjacent Basic ASCII rogue-like I made to learn Python. Python 12.24.2020
Rogue Adjacent 2 Basic raycaster I made after seeing a video about it. Not related to the original at all. C 3.12.2021
Rogue Adjacent 4 Ill fated C port of the original rogue-like C++ 7.28.2021
Maze Generator Maze generator I made after having a project in a class to come up with a potential maze geneation algorithm C++ 9.3.2021
Terraria "clone" Game I worked on for quite a while, ended up not being much like terraria at all. Died due to unclean source code. C++ 11.20.2021
Fairy Lands Clone Clone of the underground russian indie game Fairy Lands: Rinka and the Fairy Gems to prove to myself I was a better programmer than oddmeat. C++ 3.28.2022
Verlet Integration Verlet Integration solver I made after seeing a video about it. Ended up messing with it for a few days, even though it wasn't very good lol. C++ 5.21.2022
Console Image Renderer/Image Distorter This started as an experiment in ANSI escape codes, but turned into an image distorter once I accidentally reversed image data and realized it had an interesting effect C++ 7.13.2022
Hank Game First (real) Godot project, intended as a clone of Nuclear Throne. Died when Steam auto-updated Godot and broke my repository. Godot 7.28.2022
Rogue Adjacent 5 Simple raycaster made to learn raylib, features vastly superior rendering techniques to either of the previous attempts. Still zero relation to the original roguelike. C++ 9.4.2022
Wave Function Collapse (really really terrible) Implementation of the wave function collapse algorithm. Used to generate levels in Rogue Adjacent 5 C++ 9.14.2022
Derevotyan Review Not a programming project!! A review I made of every game released by Russian developer Derevotyan on steam. english lol late 2022 idk
Terraria "Clone" 2 Second attempt at making a Terraria clone, this time not getting distracted by any new ideas. Stopped working on once I lost interest in using raylib. C++ 12.13.2022
Digital Puppet Basic program I made for controlling a digital puppet, for making youtube videos with (which I never made.) Also used to get back into the groove of using SDL. C 1.29.2023
Dvrukzyn FPS made in Godot, inspired by games like Cruelty Squad. Originally indended to be a learning project before spiralling off and getting abandoned Godot 2.11.2023