This is a list of several of the more major projects that I've worked on over the past few years.
For more minor projects that don't deserve their own full page (though, admittedly, a majority of the below don't either), check here.
Name | Description | Lang. | Start Date |
---|---|---|---|
Rogue Adjacent | Basic ASCII rogue-like I made to learn Python. | Python | 12.24.2020 |
Rogue Adjacent 2 | Basic raycaster I made after seeing a video about it. Not related to the original at all. | C | 3.12.2021 |
Rogue Adjacent 4 | Ill fated C port of the original rogue-like | C++ | 7.28.2021 |
Maze Generator | Maze generator I made after having a project in a class to come up with a potential maze geneation algorithm | C++ | 9.3.2021 |
Terraria "clone" | Game I worked on for quite a while, ended up not being much like terraria at all. Died due to unclean source code. | C++ | 11.20.2021 |
Fairy Lands Clone | Clone of the underground russian indie game Fairy Lands: Rinka and the Fairy Gems to prove to myself I was a better programmer than oddmeat. | C++ | 3.28.2022 |
Verlet Integration | Verlet Integration solver I made after seeing a video about it. Ended up messing with it for a few days, even though it wasn't very good lol. | C++ | 5.21.2022 |
Console Image Renderer/Image Distorter | This started as an experiment in ANSI escape codes, but turned into an image distorter once I accidentally reversed image data and realized it had an interesting effect | C++ | 7.13.2022 |
Hank Game | First (real) Godot project, intended as a clone of Nuclear Throne. Died when Steam auto-updated Godot and broke my repository. | Godot | 7.28.2022 |
Rogue Adjacent 5 | Simple raycaster made to learn raylib, features vastly superior rendering techniques to either of the previous attempts. Still zero relation to the original roguelike. | C++ | 9.4.2022 |
Wave Function Collapse | (really really terrible) Implementation of the wave function collapse algorithm. Used to generate levels in Rogue Adjacent 5 | C++ | 9.14.2022 |
Derevotyan Review | Not a programming project!! A review I made of every game released by Russian developer Derevotyan on steam. | english lol | late 2022 idk |
Terraria "Clone" 2 | Second attempt at making a Terraria clone, this time not getting distracted by any new ideas. Stopped working on once I lost interest in using raylib. | C++ | 12.13.2022 |
Digital Puppet | Basic program I made for controlling a digital puppet, for making youtube videos with (which I never made.) Also used to get back into the groove of using SDL. | C | 1.29.2023 |
Dvrukzyn | FPS made in Godot, inspired by games like Cruelty Squad. Originally indended to be a learning project before spiralling off and getting abandoned | Godot | 2.11.2023 |